Players can also plug in their Xbox Wireless Controller for a more traditional experience over PC. For specific details, it’s still unknown if Halo Infinite will offer RGB profiles for select keyboards, as the feature adds extra lighting according to in-game’s effects.Īccording to 343, the same mouse and keyboard controls will also be available for Series X players, with options for remapping. In turn, actions like boosting, melee and armour abilities could add faster dexterity over keyboard. This gives players more freedom to use their own tried-and-true layouts for annihilating the Covenant scum. Fingers are likely to be rested on WASD, while Halo Infinite‘s sprawling traversal and shooting system can be remapped with the push of a key. PC players can program every control through keyboard bindings. It’s still unknown if Halo Infinite will let the modding community create additional content for years to come, through open source codes or Steam Workshop (where the PC version will also be distributed). This allows for faster map building with studio-quality shortcuts on keyboard and mouse manipulation for assets. The controls will also be much more flexible for creators on a potential Forge mode for PC. Players with gaming mice can program additional bindings over the Mouse 4 and 5 (thumb) buttons on the thumb for grenades, visor modes or the new grappling hook. This can also be adjusted with mouse sensitivity over the in-game settings with some fine-tuning on DPI devices. Analog stick aiming is traded for a mouse, which relies on a player’s direct input for firing weapons. The traditional mouse and keyboard (M&K) setup add a different level of precision than the Xbox Wireless Controllers. In the same vein of Halo: The Master Chief Collection releasing on PC from 2019 to 2020, PC users will be able to play with controller options. “Honouring the hard work they put into their rigs, the settings customization they expect to see, and welcoming all new players who might not have played Halo before if they’re not console players.” “I’m passionate about giving players what they want, taking a great game and making it run the way PC gamers want to play,” he said. Though the specs for both PC and next gen consoles are different, Romero explained there would be a solid baseline so players can play “harmoniously”. Visually, the game was optimized with the Series X in mind. On release, the PC version will also be integrated with cross-progression, Smart Delivery and Xbox Game Pass if players own both systems. It’s worth noting this is one of the first mainline Halo titles to release with a PC version - something 343 suggests won’t be taken lightly following the game’s delay since the Series X launch. In their latest Inside Infinite blog update, the studio sat with project leads Jeff Guy and Mike Romero to specifically talk about what PC users will get. The PC version will also let users tailor the game down to each graphics setting to churn out performance while leaving a door open for ray tracing and DLSS. Instead, a dedicated team is working on the sequel, making gaming rigs work naturally over Halo Infinite‘s open world and high end visual fidelity. 343 Industries dished on new details around the PC version of Halo Infinite, which won’t be a simple port of the anticipated next-gen Xbox Series X version.
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